Nicolas Taillepierre
Chrauma Tactics
Unity 3DChrauma Tactics
Unity 3D
Chrauma Tactics is a turn-based strategy game with auto-battler mechanics, built in Unity. Players deploy units in the planning phase, then watch them fight it out automatically in tactical, grid-based combat. With randomized elements, deep unit synergies, and evolving upgrades, no two games play the same.
🕹️ Game Overview
- Genre: Turn-Based Strategy / Auto-Battler
- Perspective: Top-down
- Platform: PC (planned: mobile/VR)
- Target Audience: Tactics & strategy enthusiasts
🔁 Core Gameplay Loop
- Planning Phase: Draft a commander and deploy units on a grid
- Combat Phase: Units battle automatically based on AI logic
- Post-Round: Earn rewards, apply upgrades, and prepare for the next round
⚔️ Key Features
- Smart Deployment: Positioning and composition are crucial
- AI-Driven Combat: No mid-fight input — strategy happens beforehand
- Replayability: Randomized commanders, upgrades, and units
- Progression: Strengthen your army over multiple rounds
🧠 Systems Overview
- Commanders: Random from a pool with unique stat boosts and one-time skills
- Units: Each has stats, types, behavior rules, and potential abilities
- Upgrades: Enhance unit stats or unlock powerful synergies
- Grid-Based Map: Snap-to placement system with various tile types
🛠️ Tech Stack
- Engine: Unity
- Data: ScriptableObjects and JSON
- AI: Rule-based targeting system
- Save System: Mid-run persistence (units, upgrades, resources)