Nicolas Taillepierre

Chrauma Tactics

Chrauma Tactics

Unity 3D
ct1 -

Chrauma Tactics

Chrauma Tactics is a turn-based strategy game with auto-battler mechanics, built in Unity. Players deploy units in the planning phase, then watch them fight it out automatically in tactical, grid-based combat. With randomized elements, deep unit synergies, and evolving upgrades, no two games play the same.

Github link

🕹️ Game Overview

  • Genre: Turn-Based Strategy / Auto-Battler
  • Perspective: Top-down
  • Platform: PC (planned: mobile/VR)
  • Target Audience: Tactics & strategy enthusiasts

🔁 Core Gameplay Loop

  1. Planning Phase: Draft a commander and deploy units on a grid
  2. Combat Phase: Units battle automatically based on AI logic
  3. Post-Round: Earn rewards, apply upgrades, and prepare for the next round

⚔️ Key Features

  • Smart Deployment: Positioning and composition are crucial
  • AI-Driven Combat: No mid-fight input — strategy happens beforehand
  • Replayability: Randomized commanders, upgrades, and units
  • Progression: Strengthen your army over multiple rounds

🧠 Systems Overview

  • Commanders: Random from a pool with unique stat boosts and one-time skills
  • Units: Each has stats, types, behavior rules, and potential abilities
  • Upgrades: Enhance unit stats or unlock powerful synergies
  • Grid-Based Map: Snap-to placement system with various tile types

🛠️ Tech Stack

  • Engine: Unity
  • Data: ScriptableObjects and JSON
  • AI: Rule-based targeting system
  • Save System: Mid-run persistence (units, upgrades, resources)